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Ross Houston
Ross Houston
Level Designer @ Behaviour Interactive
Glasgow, United Kingdom

Summary

My name is Ross Houston and I am a Level Designer/ World Builder from Glasgow, Scotland.

I'm a passionate level designer and world builder with experience working with Unreal Engine 4/5. I'm eager to learn new skills to strengthen my skillset. I have experience in creating landscapes and terrains with world creator and world machine as well as creating level designs/concepts within photoshop. I also been learning 3D modelling in my spare time to strengthen my skillset.

I am currently looking for a job within my expertise/skillset If you need to contact me you can find my email below.

Skills

Map DesignLevel DesignPhotoshopWorld BuildingPBR TexturingUnreal EngineModoWorld MachineWorld creator

Software proficiency

Blender
Blender
Modo
Modo
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
World Machine
World Machine
Perforce
Perforce
GeoGlyph
GeoGlyph
World Creator
World Creator
Global Mapper
Global Mapper
Unreal Engine 5
Unreal Engine 5

Productions

    • Video Game
      Beyond The Wire
    • Year
      2020
    • Role
      Level Designer/World Builder
    • Company
      Redstone Interactive
    • Video Game
      Post Scriptum
    • Year
      2018
    • Role
      Level Designer
    • Company
      Periscope Games

Experience

  • Level Designer at Behaviour Interactive
    Glasgow, Scotland, GB
    August 2023 - Present

    Currently working on an unannounced project which includes ownership of levels and responsibility for concepting/designing these levels using paper and 2D designs, and then blocking out the designs in-engine. Other responsibilities include:

    - Concepting/designing functional spaces and gameplay spaces,

    - Blocking out open worlds

    - Implementing gameplay systems and features

    - Using blueprinting to create level-specific events, logic and gameplay

    - Scripting mission-critical logic & and events, AI encounters and narrative-driven objectives.

    - Implementing project-specific systems/blueprints within levels

    - Ensuring the blocked-out spaces within various levels adhere to the immediate and ongoing narrative of

    the project

    - Creating and maintaining design documentation

    - Mentoring other level designers

  • Level Designer at AntiMatter Games
    Glasgow, Scotland
    February 2022 - July 2023

    Responsibilities:

    - Development within Unreal Engine 5

    - Designing levels from paper concepts to full Blockout

    - Designing gameplay logic and scripting for levels

    - Using blueprints to create gameplay logic

  • Level Designer/World Builder at Redstone Interactive
    Glasgow, Scotland, United Kingdom
    August 2020 - June 2021

    Responsibilities:

    - Development within Unreal Engine 4

    - Conduct research and search for historical data and references for potential levels

    - Concepting levels from references and historical data

    - Creating landscapes within World Machine/ World Creator for use within Unreal Engine 4

    - Designing levels from whitebox phase to completion.

  • Level Designer at Periscope Games
    Glasgow, United Kingdom
    May 2016 - July 2020

    Responsibilities:

    - Development within Unreal Engine 4

    - Conduct research gathering and collection of historical data for potential maps for Post Scriptum

    - Creating/Designing landscapes within World Machine/ World Creator for use within Unreal Engine 4

    - Development of multiple maps/levels for Post Scriptum